Struct bevy_rust_gpu::RustGpuBuilderOutput
pub struct RustGpuBuilderOutput {
pub entry_points: Vec<String, Global>,
pub modules: RustGpuBuilderModules,
}Expand description
Compile output from rust-gpu-builder,
includes SPIR-V binary modules and entry point metadata.
Fields§
§entry_points: Vec<String, Global>§modules: RustGpuBuilderModulesTrait Implementations§
§impl Clone for RustGpuBuilderOutput
impl Clone for RustGpuBuilderOutput
§fn clone(&self) -> RustGpuBuilderOutput
fn clone(&self) -> RustGpuBuilderOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for RustGpuBuilderOutput
impl Debug for RustGpuBuilderOutput
§impl<'de> Deserialize<'de> for RustGpuBuilderOutput
impl<'de> Deserialize<'de> for RustGpuBuilderOutput
§fn deserialize<__D>(
__deserializer: __D
) -> Result<RustGpuBuilderOutput, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<RustGpuBuilderOutput, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Serialize for RustGpuBuilderOutput
impl Serialize for RustGpuBuilderOutput
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl TypeUuid for RustGpuBuilderOutput
impl TypeUuid for RustGpuBuilderOutput
Implementing TypeUuid allows use as a bevy asset
Auto Trait Implementations§
impl RefUnwindSafe for RustGpuBuilderOutput
impl Send for RustGpuBuilderOutput
impl Sync for RustGpuBuilderOutput
impl Unpin for RustGpuBuilderOutput
impl UnwindSafe for RustGpuBuilderOutput
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.