pub enum RustGpuBuilderModules {
Single(Vec<u8, Global>),
Multi(BTreeMap<String, Vec<u8, Global>, Global>),
}
Expand description
Module binary data container.
Variants§
Single(Vec<u8, Global>)
Contains a single unnamed module.
Multi(BTreeMap<String, Vec<u8, Global>, Global>)
Contains multiple named modules.
Trait Implementations§
§impl Clone for RustGpuBuilderModules
impl Clone for RustGpuBuilderModules
§fn clone(&self) -> RustGpuBuilderModules
fn clone(&self) -> RustGpuBuilderModules
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RustGpuBuilderModules
impl Debug for RustGpuBuilderModules
§impl<'de> Deserialize<'de> for RustGpuBuilderModules
impl<'de> Deserialize<'de> for RustGpuBuilderModules
§fn deserialize<__D>(
__deserializer: __D
) -> Result<RustGpuBuilderModules, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<RustGpuBuilderModules, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Serialize for RustGpuBuilderModules
impl Serialize for RustGpuBuilderModules
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for RustGpuBuilderModules
impl Send for RustGpuBuilderModules
impl Sync for RustGpuBuilderModules
impl Unpin for RustGpuBuilderModules
impl UnwindSafe for RustGpuBuilderModules
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.