pub fn builder_output_events(
    builder_output_events: EventReader<'_, '_, AssetEvent<RustGpuBuilderOutput>>,
    builder_outputs: Res<'_, Assets<RustGpuBuilderOutput>>,
    shaders: ResMut<'_, Assets<Shader>>
)
Expand description

RustGpuBuilderOutput asset event handler.

Handles loading shader assets, maintaining static material data, and respecializing materials on reload.