pub fn reload_materials<M>(
    builder_output_events: EventReader<'_, '_, AssetEvent<RustGpuBuilderOutput>>,
    materials: ResMut<'_, Assets<RustGpu<M>>>
)where
    M: Asset + RustGpuMaterial,
Expand description

RustGpuBuilderOutput asset event handler.

Handles loading shader assets, maintaining static material data, and respecializing materials on reload.