Function bevy_rust_gpu::reload_materials
source · pub fn reload_materials<M>(
builder_output_events: EventReader<'_, '_, AssetEvent<RustGpuBuilderOutput>>,
materials: ResMut<'_, Assets<RustGpu<M>>>
)where
M: Asset + RustGpuMaterial,
Expand description
RustGpuBuilderOutput
asset event handler.
Handles loading shader assets, maintaining static material data, and respecializing materials on reload.