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use rust_gpu_bridge::prelude::{Vec2, Vec2Swizzles};
use crate::signed_distance_field::{attributes::distance::Distance, SignedDistanceField};
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Squircle;
impl SignedDistanceField<Vec2, Distance> for Squircle {
fn evaluate(&self, mut p: Vec2) -> Distance {
p = p.abs();
if p.y > p.x {
p = p.yx()
}
let a = p.x - p.y;
let b = p.x + p.y;
let c = (2.0 * b - 1.0) / 3.0;
let h = a * a + c * c * c;
let t = if h >= 0.0 {
let h = h.sqrt();
(h - a).signum() * (h - a).abs().powf(1.0 / 3.0) - (h + a).powf(1.0 / 3.0)
} else {
let z = (-c).sqrt();
let v = (a / (c * z)).acos() / 3.0;
-z * (v.cos() + v.sin() * 1.732050808)
} * 0.5;
let w = Vec2::new(-t, t) + 0.75 - t * t - p;
let s = (a * a * 0.5 + b - 1.5).signum();
(w.length() * s).into()
}
}
#[cfg(test)]
pub mod test {
use rust_gpu_bridge::prelude::Vec2;
use crate::prelude::BoundChecker;
use super::Squircle;
#[test]
pub fn test_squircle() {
assert!(BoundChecker::<Vec2, Squircle>::default().is_field())
}
}