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use rust_gpu_bridge::prelude::{Vec2, Vec3};
use type_fields::Field;
use crate::signed_distance_field::{Distance, SignedDistanceField};
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Field)]
pub struct Sweep<Core, Shell> {
pub core: Core,
pub shell: Shell,
}
impl<Core, Shell> SignedDistanceField<Vec2, Distance> for Sweep<Core, Shell>
where
Core: SignedDistanceField<f32, Distance>,
Shell: SignedDistanceField<f32, Distance>,
{
fn evaluate(&self, p: Vec2) -> Distance {
let q = self.core.evaluate(p.x);
self.shell.evaluate(*q)
}
}
impl<Core, Shell> SignedDistanceField<Vec3, Distance> for Sweep<Core, Shell>
where
Core: SignedDistanceField<Vec2, Distance>,
Shell: SignedDistanceField<Vec2, Distance>,
{
fn evaluate(&self, p: Vec3) -> Distance {
let q = Vec2::new(*self.core.evaluate(p.truncate()), p.z);
self.shell.evaluate(q)
}
}
#[cfg(test)]
pub mod tests {
use rust_gpu_bridge::prelude::Vec3;
use crate::{prelude::BoundChecker, signed_distance_field::shapes::composite::Circle};
use super::Sweep;
#[test]
fn test_sweep() {
assert!(BoundChecker::<Vec3, Sweep::<Circle, Circle>>::default().is_field());
}
}