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use rust_gpu_bridge::prelude::{Vec2, Vec3};
use type_fields::Field;
use crate::{
default,
signed_distance_field::{attributes::distance::Distance, SignedDistanceField},
};
#[derive(Debug, Copy, Clone, PartialEq, PartialOrd, Field)]
pub struct ExtrudeInterior<Sdf> {
sdf: Sdf,
depth: f32,
}
impl<Sdf> Default for ExtrudeInterior<Sdf>
where
Sdf: Default,
{
fn default() -> Self {
ExtrudeInterior {
sdf: default(),
depth: 1.0,
}
}
}
impl<Sdf> SignedDistanceField<Vec2, Distance> for ExtrudeInterior<Sdf>
where
Sdf: SignedDistanceField<f32, Distance>,
{
fn evaluate(&self, p: Vec2) -> Distance {
let d = self.sdf.evaluate(p.x);
let w = Vec2::new(*d, p.y.abs() + d.min(0.0) * self.depth);
let exterior = w.max(Vec2::ZERO).length();
let interior = w.x.max(w.y).min(0.0);
Distance(interior + exterior)
}
}
impl<Sdf> SignedDistanceField<Vec3, Distance> for ExtrudeInterior<Sdf>
where
Sdf: SignedDistanceField<Vec2, Distance>,
{
fn evaluate(&self, p: Vec3) -> Distance {
let d = self.sdf.evaluate(p.truncate());
let w = Vec2::new(*d, p.z.abs() + d.min(0.0) * self.depth);
let exterior = w.max(Vec2::ZERO).length();
let interior = w.x.max(w.y).min(0.0);
Distance(interior + exterior)
}
}
#[cfg(test)]
pub mod test {
use rust_gpu_bridge::prelude::Vec3;
use crate::{prelude::BoundChecker, signed_distance_field::shapes::composite::Circle};
#[test]
#[should_panic]
pub fn extrude_interior() {
assert!(BoundChecker::<Vec3, Circle>::default().is_field())
}
}