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use rust_gpu_bridge::prelude::Vec3;
use crate::prelude::{Distance, SignedDistanceField};
use super::{Raymarch, RaymarchOutput};
#[derive(Debug, Default, Copy, Clone, PartialEq)]
pub struct SphereTraceNaive;
impl Raymarch for SphereTraceNaive {
type Output = RaymarchOutput;
fn raymarch<Sdf, const MAX_STEPS: u32>(
&self,
sdf: &Sdf,
start: f32,
end: f32,
eye: Vec3,
dir: Vec3,
epsilon: f32,
) -> Self::Output
where
Sdf: SignedDistanceField<Vec3, Distance>,
{
let mut out = RaymarchOutput::default();
let mut t = start;
for _ in 0..MAX_STEPS {
let p = eye + dir * t;
let dist = *sdf.evaluate(p);
out.steps += 1;
if dist < 0.0 {
out.hit = true;
out.dist = t;
break;
}
t += epsilon.max(dist.abs());
if t > end {
out.dist = end;
break;
}
}
out
}
}