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use rust_gpu_bridge::prelude::Vec3;
use crate::prelude::{Distance, SignedDistanceField};
use super::{Raymarch, RaymarchOutput};
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct SphereTraceLipschitz {
pub k: f32,
}
impl Default for SphereTraceLipschitz {
fn default() -> Self {
SphereTraceLipschitz {
k: SphereTraceLipschitz::falloff_k(1.0, 3.0) * 3.0,
}
}
}
impl SphereTraceLipschitz {
fn falloff_k(e: f32, r: f32) -> f32 {
1.72 * e.abs() / r
}
}
impl Raymarch for SphereTraceLipschitz {
type Output = RaymarchOutput;
fn raymarch<Sdf, const MAX_STEPS: u32>(
&self,
sdf: &Sdf,
start: f32,
end: f32,
eye: Vec3,
dir: Vec3,
epsilon: f32,
) -> Self::Output
where
Sdf: SignedDistanceField<Vec3, Distance>,
{
let mut out = RaymarchOutput::default();
let mut t = start;
for _ in 0..MAX_STEPS {
let p = eye + dir * t;
let dist = sdf.evaluate(p);
out.steps += 1;
if *dist < 0.0 {
out.hit = true;
out.dist = t;
break;
}
t += epsilon.max(dist.abs() / self.k);
if t > end {
out.dist = end;
break;
}
}
out
}
}