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use rust_gpu_bridge::prelude::{Vec2, Vec3};
use type_fields::Field;
use crate::prelude::{Distance, Operator, SignedDistanceField, SignedDistanceOperator};
pub const AXIS_X: usize = 1;
pub const AXIS_Y: usize = 2;
pub const AXIS_Z: usize = 4;
pub const AXIS_XY: usize = AXIS_X | AXIS_Y;
pub const AXIS_XYZ: usize = AXIS_XY | AXIS_Z;
#[derive(Debug, Default, Copy, Clone, PartialEq, Field)]
pub struct AxialReflectOp<const AXIS: usize>;
impl<const AXIS: usize> SignedDistanceOperator<f32, Distance> for AxialReflectOp<AXIS> {
fn operator<Sdf>(&self, sdf: &Sdf, mut p: f32) -> Distance
where
Sdf: SignedDistanceField<f32, Distance>,
{
if AXIS & AXIS_X > 0 {
p = p.abs();
}
sdf.evaluate(p)
}
}
impl<const AXIS: usize> SignedDistanceOperator<Vec2, Distance> for AxialReflectOp<AXIS> {
fn operator<Sdf>(&self, sdf: &Sdf, mut p: Vec2) -> Distance
where
Sdf: SignedDistanceField<Vec2, Distance>,
{
if AXIS & AXIS_X > 0 {
p.x = p.x.abs();
}
if AXIS & AXIS_Y > 0 {
p.y = p.y.abs();
}
sdf.evaluate(p)
}
}
impl<const AXIS: usize> SignedDistanceOperator<Vec3, Distance> for AxialReflectOp<AXIS> {
fn operator<Sdf>(&self, sdf: &Sdf, mut p: Vec3) -> Distance
where
Sdf: SignedDistanceField<Vec3, Distance>,
{
if AXIS & AXIS_X > 0 {
p.x = p.x.abs();
}
if AXIS & AXIS_Y > 0 {
p.y = p.y.abs();
}
if AXIS & AXIS_Z > 0 {
p.z = p.z.abs();
}
sdf.evaluate(p)
}
}
pub type AxialReflect<const AXIS: usize, Sdf> = Operator<AxialReflectOp<AXIS>, Sdf>;