Struct bevy_rust_gpu::RustGpuMaterial2dPlugin
source · pub struct RustGpuMaterial2dPlugin<M>where
M: RustGpuMaterial,{ /* private fields */ }
Expand description
Configures backend [Material2d
] support for RustGpu<M>
.
Trait Implementations§
source§impl<M> Default for RustGpuMaterial2dPlugin<M>where
M: Material2d + RustGpuMaterial,
impl<M> Default for RustGpuMaterial2dPlugin<M>where M: Material2d + RustGpuMaterial,
source§impl<M> Plugin for RustGpuMaterial2dPlugin<M>where
M: Material2d + RustGpuMaterial,
M::Data: Clone + Eq + Hash,
impl<M> Plugin for RustGpuMaterial2dPlugin<M>where M: Material2d + RustGpuMaterial, M::Data: Clone + Eq + Hash,
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<M> RefUnwindSafe for RustGpuMaterial2dPlugin<M>where M: RefUnwindSafe,
impl<M> Send for RustGpuMaterial2dPlugin<M>where M: Send,
impl<M> Sync for RustGpuMaterial2dPlugin<M>where M: Sync,
impl<M> Unpin for RustGpuMaterial2dPlugin<M>where M: Unpin,
impl<M> UnwindSafe for RustGpuMaterial2dPlugin<M>where M: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]